Clouds, Coarsening and Contact
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David Levin
CS University of Toronto
Vendredi 6 juillet 2018, 14:00-15:00, Salle 3195, Pavillon André-Aisenstadt
Université de Montréal, 2920 Chemin de la Tour
La conférence sera présentée en anglais
Résumé:
Physics simulation is at the heart of a great many applications in graphics, engineering and fabrication. It serves as the computer’s imagination, allowing it to visualize events yet to occur. However, despite impressive progress since the 1987 introduction of deformable object physics to graphics, simulations are still, too difficult to setup, too slow and too inaccurate. In this talk I will discuss work spanning this holy trinity of simulation conundrums, from generating appropriate input via fast winding numbers, to accelerating the simulation itself via principled numerical coarsening, to handling difficult constraints in cloth simulation.